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Books by Stephanie Boluk






Metagaming(1st Edition)
Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations)
by Stephanie Boluk, Patrick Lemieux, Boluk Lemieux
Paperback, 400 Pages, Published 2017 by Univ Of Minnesota Press
ISBN-13: 978-0-8166-8716-9, ISBN: 0-8166-8716-1

"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Meta ..."






Generation Zombie
Essays on the Living Dead in Modern Culture (Contributions to Zombie Studies)
by Stephanie Boluk, Wylie Lenz
Paperback, 268 Pages, Published 2011 by Mcfarland
ISBN-13: 978-0-7864-6140-0, ISBN: 0-7864-6140-3

"Growing from their early roots in Caribbean voodoo to their popularity today, zombies are epidemic. Their presence is pervasive, whether they are found in video games, street signs, hard drives, or even international politics. These sixteen original essays by an interdisciplinary group of scholars examine how the zombie has evolved over time, its continually evolving manifestations in popular culture, and the unpredictable effects the z ..."






Metagaming
Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53) (Electronic Mediations)
by Stephanie Boluk, Patrick Lemieux
Hardcover, 400 Pages, Published 2017 by Univ Of Minnesota Press
ISBN-13: 978-0-8166-8715-2, ISBN: 0-8166-8715-3

"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Meta ..."






Electronic Mediations Ser.
Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
by Stephanie Boluk, Patrick Lemieux
400 Pages, Published 2017 by U Of Minnesota Press
ISBN-13: 978-1-4529-5416-5, ISBN: 1-4529-5416-X

"re-presents critical moments of games such as Super Mario Bros., The Legend of Zelda, Donkey Kong, Metroid, and Kirby ... from simply loading a game state and tracking player progress to more complex ROM hacked recombinations: Mario as a ... As Nathan Altice (2014, 330) argues in the conclusion of I AM ERROR, “ Nintendo is not simply re-presenting their own ... RPG: Legend of the Seven Stars (1996), in Super Mario Galaxy 2 (2009) an ..."






Debugging Game History(1st Edition)
A Critical Lexicon (Game Histories)
by Raiford Guins, Henry Lowood, Mikael Jakobsson, Nick Montfort, Erkki Huhtamo, Katherine Isbister, Melanie Swalwell, Mark Sample, Emma Witkowski, Kate Edwards, Michael Nitsche, Bobby Schweizer, Anastasia Salter, Don Ihde, Jon Ippolito, David Thomas, Mary Flanagan, Williiam Gibbons, David Sirlin, Jennifer Dewinter, Peter Krapp, Judd Ruggill, Brooke Belisle, Reneé H. Reynolds, Rebecca Elizabeth Skinner, Steven E. Jones, Ken S. Mcallister, Katie Salen Tekinbas, Carly A. Kocurek, John Sharp, Jas Purewal, Matthew G. Kirschenbaum, Jenna Ng, Miguel Sicart, Laine Nooney, Stephanie Boluk, Patrick Lemieux, Hector Postigo, Marie-Laure Ryan, Caetlin Benson-Allott, Jesper Juul, Jacob Gaboury, Eric Kaltman, Esther Maccallum-Stewart, Samuel Tobin, David Myers, James Newman, Marcelo Aranda
Hardcover, 464 Pages, Published 2016 by The Mit Press
ISBN-13: 978-0-262-03419-7, ISBN: 0-262-03419-0

"Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their h ..."






Leonardo Electronic Almanac, Vol. 17, No
2: DAC09: After Media: Embodiment and Context (Volume 17)
by Dr. Lanfranco Aceti, S. Veeragoudar Harrell, Elizabeth Losh, Carrie Noland, Chandler B. Mcwilliams, Mark C. Marino, Jihoon Felix Kim, Michael Mateas, Kristen Galvin, Anne Sullivan, Simon Penny, Noah Wardrip-Fruin, Garnet Hertz, Jichen Zhu, Patrick Lemieux, Stephanie Boluk, Mauro Carassai, Sharon Daniel, D. Fox Harrell
Paperback, 202 Pages, Published 2012 by Goldsmiths College
ISBN-13: 978-1-906897-16-1, ISBN: 1-906897-16-6

"DAC09: After Media: Embodiment and Context, Leonardo Electronic Almanac, Volume 17 Issue 2, a special issue of the Leonardo Electronic Almanac. From Technological Queers to Game Based Pedagogy: The Best of Contemporary Interdisciplinary Research in Digital Art Culture and Media. Contributors: Stephanie Boluk, Patrick LeMieux, Mauro Carassai, Kenny K. N. Chow, D. Fox Harrell, Sharon Daniel, S. Veeragoudar Harrell, Elizabeth Losh, Chandle ..."






Generation Zombie
by Stephanie Boluk
Published 2011
ISBN-13: 978-1-283-21327-1, ISBN: 1-283-21327-3






Generation Zombie
Essays on the Living Dead in Modern Culture
by Stephanie Boluk, Wylie Lenz
Paperback, 268 Pages, Published 2011 by Mcfarland & Company:, Jefferson
ISBN-13: 978-0-7864-8673-1, ISBN: 0-7864-8673-2

"As Selena (Naomie Harris) tells Jim in 28 Days Later, survival necessitates being prepared to kill infected loved ones “in a ... This horrific possibility recurs in WWZ, but the book also juxtaposes the narratives of unsympathetic characters such as “ the ... on in the book, discovers: “We once broke into a church in Kansas where it was clear the adults killed all the kids first. ... changing from a friendly group that cooperates an ..."






Generation Zombie
by Stephanie Boluk
Ebook
ISBN-13: , ISBN: 

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