Metagaming(1st Edition) Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Electronic Mediations) by StephanieBoluk, Patrick Lemieux, Boluk Lemieux Paperback, 400 Pages, Published 2017 by Univ Of Minnesota Press ISBN-13: 978-0-8166-8716-9, ISBN: 0-8166-8716-1
"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Meta ..."
Generation Zombie Essays on the Living Dead in Modern Culture (Contributions to Zombie Studies) by StephanieBoluk, Wylie Lenz Paperback, 268 Pages, Published 2011 by Mcfarland ISBN-13: 978-0-7864-6140-0, ISBN: 0-7864-6140-3
"Growing from their early roots in Caribbean voodoo to their popularity today, zombies are epidemic. Their presence is pervasive, whether they are found in video games, street signs, hard drives, or even international politics. These sixteen original essays by an interdisciplinary group of scholars examine how the zombie has evolved over time, its continually evolving manifestations in popular culture, and the unpredictable effects the z ..."
Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53) (Electronic Mediations) by StephanieBoluk, Patrick Lemieux Hardcover, 400 Pages, Published 2017 by Univ Of Minnesota Press ISBN-13: 978-0-8166-8715-2, ISBN: 0-8166-8715-3
"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Meta ..."
Electronic Mediations Ser. Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames by StephanieBoluk, Patrick Lemieux 400 Pages, Published 2017 by U Of Minnesota Press ISBN-13: 978-1-4529-5416-5, ISBN: 1-4529-5416-X
"re-presents critical moments of games such as Super Mario Bros., The Legend of
Zelda, Donkey Kong, Metroid, and Kirby ... from simply loading a game state and
tracking player progress to more complex ROM hacked recombinations: Mario as
a ... As Nathan Altice (2014, 330) argues in the conclusion of I AM ERROR, “
Nintendo is not simply re-presenting their own ... RPG: Legend of the Seven Stars
(1996), in Super Mario Galaxy 2 (2009) an ..."
"Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their h ..."
"DAC09: After Media: Embodiment and Context, Leonardo Electronic Almanac, Volume 17 Issue 2, a special issue of the Leonardo Electronic Almanac. From Technological Queers to Game Based Pedagogy: The Best of Contemporary Interdisciplinary Research in Digital Art Culture and Media. Contributors: Stephanie Boluk, Patrick LeMieux, Mauro Carassai, Kenny K. N. Chow, D. Fox Harrell, Sharon Daniel, S. Veeragoudar Harrell, Elizabeth Losh, Chandle ..."
Generation Zombie Essays on the Living Dead in Modern Culture by StephanieBoluk, Wylie Lenz Paperback, 268 Pages, Published 2011 by Mcfarland & Company:, Jefferson ISBN-13: 978-0-7864-8673-1, ISBN: 0-7864-8673-2
"As Selena (Naomie Harris) tells Jim in 28 Days Later, survival necessitates being
prepared to kill infected loved ones “in a ... This horrific possibility recurs in WWZ,
but the book also juxtaposes the narratives of unsympathetic characters such as “
the ... on in the book, discovers: “We once broke into a church in Kansas where it
was clear the adults killed all the kids first. ... changing from a friendly group that
cooperates an ..."